Metropolis: Mō̂ōg Bây Éer

Mō̂ōg Bây Éer

Mō̂ōg Bây Éer
Example Warrenese architecture.
StateConfederation of Goblin Tribes
ProvenceCourt County
RegionBíhfvicor Fields
Founded1569
Community LeaderHigh Chief Sē̌sh Cúnvoī 'Space Naughty' Maw̄shīsh Gó̄shīy Bër
Area24 km2 (9 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4946 m (16227 ft)
Average Yearly Precipitation155 cm/y (61 in/y)
Population3051980
Population Density127165 people per km2 (339108 people per mi2)
Town AuraEnchantment
Naming
Native nameMō̂ōg Bây Éer
Pronunciation[root words not on file]
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Mō̂ōg Bây Éer ([root words not on file] [Translation Unavailable]) is a subtropical Metropolis located in the Court County of the Confederation of Goblin Tribes.

The name Mō̂ōg Bây Éer is derived from the Gnollish language, as Mō̂ōg Bây Éer was founded by Nyhz, who was culturaly Warrenese.

Climate

Mō̂ōg Bây Éer has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Mō̂ōg Bây Éer receives an average of 155 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Mō̂ōg Bây Éer covers an area of nearly 24 km2 (9 mi2), and an average elevation of 4946 m (16227 ft) above sea level.

Overview

Mō̂ōg Bây Éer was founded durring the late 17th century in late winter of the year 1569, by Nyhz. The establishment of Mō̂ōg Bây Éer was somewhat plagued by a lack of willing colonists, leading to Nyhz electing to pay people to resettle in Mō̂ōg Bây Éer.

Mō̂ōg Bây Éer was built using the conventions of Warrenese durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Mō̂ōg Bây Éer is no diffrent. The metropolis's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mō̂ōg Bây Éer is buildings are arranged arround a network of crampt split-log ties streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The valley metropolis has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the metropolis is well defended against anything short of an army. The metropolis's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the metropoliss defences.

The metropolis shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Mō̂ōg Bây Éer possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mō̂ōg Bây Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mō̂ōg Bây Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mō̂ōg Bây Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mō̂ōg Bây Éer's parks.

Mō̂ōg Bây Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mō̂ōg Bây Éer.

Mō̂ōg Bây Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mō̂ōg Bây Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mō̂ōg Bây Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mō̂ōg Bây Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mō̂ōg Bây Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mō̂ōg Bây Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mō̂ōg Bây Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mō̂ōg Bây Éer's public wards, blessings, and other arcane systems.

Mō̂ōg Bây Éer has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Mō̂ōg Bây Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Metropolis. Mō̂ōg Bây Éer's grid is powered by hydrogalvanic generators.

Mō̂ōg Bây Éer possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mō̂ōg Bây Éer has a first rate hospital which caters to anyone in need of long term medical care.

Mō̂ōg Bây Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mō̂ōg Bây Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mō̂ōg Bây Éer's natural decorations nor waterways.

Mō̂ōg Bây Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mō̂ōg Bây Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mō̂ōg Bây Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mō̂ōg Bây Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mō̂ōg Bây Éer's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Mō̂ōg Bây Éer during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Soulsliver near Mō̂ōg Bây Éer are known to be almost tame, such that they can be put to domestic use.

Mō̂ōg Bây Éer's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Augury energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Eyom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6165
  • Farmers: 8477
  • Farm Laborer: 14533
  • Hunters: 11303
  • Milk Maids: 7825
  • Ranchers: 3938
  • Ranch Hands: 7726
  • Shepherds: 8031
    • Farmland: -524382 m2
    • Cattle and Similar Creatures: 762995
    • Poultry: 9155940
    • Swine: 610396
    • Sheep: 30519
    • Goats: 6103
    • Horses, Mounts, and Beasts of Burden: 305198

Craftsmen

  • Arms and Toolmakers: 6228
  • Blacksmiths: 6634
  • Bookbinders: 3963
  • Buckle-makers: 4069
  • Cabinetmakers: 6493
  • Candlemakers: 10899
  • Carpenters: 8846
  • Clothmakers: 8477
  • Coach and Harness Makers: 3353
  • Coopers: 7629
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4268
  • Copyists: 2906
  • Cutlers: 2564
  • Fabricworkers: 6493
  • Farrier: 22607
  • Furriers: 1956
  • Glassworkers: 12207
  • Gunsmiths: 6425
  • Harness-Makers: 2879
  • Hatters: 6043
  • Hosiery Workers: 2164
  • Jewelers: 3353
  • Leatherwrights: 8031
  • Locksmiths: 3146
  • Matchstick makers: 4624
  • Musical Instrument Makers: 4359
  • Painters, Structures and Fixtures: 3863
  • Paper Workers: 4359
  • Plasterers: 4238
  • Pursemakers: 4922
  • Roofers: 3114
  • Ropemakers: 3082
  • Rugmakers: 2963
  • Saddlers: 5354
  • Scabbardmakers: 6563
  • Scalemakers: 3246
  • Scientific, Surgical, and Optical Instrument Makers: 1994
  • Sculptors, Structures and Fixtures: 2992
  • Shoemakers: 2906
  • Soap and Tallow Workers: 11098
  • Tailors: 19690
  • Tanners: 3863
  • Upholsterers: 4359
  • Watchmakers: 4124
  • Weavers: 8719
  • Whitesmiths: 2441

Merchants

  • Adventuring Goods Retellers: 2076
  • Arcana Sellers: 2090
  • Beer-Sellers: 4238
  • Booksellers: 4695
  • Butchers: 8031
  • Chandlers: 7443
  • Chicken Butchers: 8361
  • Entrepreneurs: 3195
  • Fine Clothiers: 7825
  • Fishmongers: 7629
  • Florists: 1838
  • Potion Sellers: 5262
  • Resellers: 11303
  • Spice Merchants: 4238
  • Wine-sellers: 6493
  • Wheelwright: 4844
  • Woodsellers: 2852

Service workers

  • Bakers: 13872
  • Barbers: 15651
  • Coachmen: 4423
  • Cooks: 12207
  • Doctors: 7016
  • Gamekeepers: 4488
  • Grooms: 2749
  • Hairdressers: 10524
  • Healers: 8597
  • Housekeepers: 8719
  • Housemaids: 14533
  • House Stewards: 9248
  • Inns: 2963
  • Laundry maids: 5869
  • Maidservants: 10899
  • Nursery Maids: 5758
  • Pastrycooks: 10899
  • Restaurateur: 11738
  • Tavern Keepers: 12207

Specialized Laborer

  • Ashworkers: 4329
  • Bleachers: 2879
  • Chemical Workers: 1764
  • Coal Heavers: 5758
  • In-Town Couriers: 7266
  • Long Haul Couriers: 7443
  • Dockyard Workers: 6358
  • Gas Workers: 1474
  • Hay Merchants: 2586
  • Leech Collectors: 7535
  • Millers: 6493
  • Miners: 7097
  • Oilmen and Polishers: 5086
  • Postmen: 7266
  • Pure Finder: 3887
  • Skinners: 8477
  • Sugar Refiners: 1724
  • Tosher: 4423
  • Warehousemen: 10524
  • Watercarriers: 6425
  • Watermen, Bargemen, etc.: 8719

Skilled Laborers

  • Accountants: 3887
  • Alchemist: 4659
  • Clerk: 6103
  • Dentists: 3082
  • Educators: 7726
  • Engineers: 4298
  • Gardeners: 3021
  • Mages: 2260
  • Plumbers: 3246
  • Pharmacist: 3677
  • Professors: 1356
  • Scientists: 2277
  • Wizards: 1321

Civil Servants

  • Adventurers: 2992
  • Bankers: 4268
  • Civil Clerks: 7097
  • Civic Iudex: 3391
  • Consultants: 1943
  • Exorcist: 7443
  • Fixers: 3633
  • Kami Clerk: 5599
  • Landlords: 5926
  • Lawyers: 3791
  • Legend Keepers: 5086
  • Militia Officers: 23476
  • Monks, Monastic: 9248
  • Monks, Civic: 9537
  • Historian, Oral: 6782
  • Historian, Textual: 3721
  • Policemen, Sheriffs, etc.: 6228
  • Priests: 14533
  • Rangers: 4124
  • Rat Catchers: 4962
  • Scholars: 4768
  • Spiritualist: 5869
  • Slayers: 1729
  • Storytellers: 12987
  • Military Officers: 11303

Cottage Industries

  • Brewers: 10173
  • Comfort Services: 12207
  • Enchanters: 3590
  • Herbalists: 3548
  • Jaminators: 9248
  • Needleworkers: 10524
  • Potters: 5086
  • Preserve Makers: 8976
  • Quilters: 4555
  • Seamsters: 20346
  • Spinners: 8719
  • Tinker: 3281
  • Weaver: 7266

Artists

  • Actors: 3281
  • Architects: 1211
  • Bards: 5086
  • Costumers: 1827
  • Dancers: 3590
  • Drafters: 1994
  • Engravers: 2384
  • Fine Furniture Carpenters: 1518
  • Glaziers: 3281
  • Inlayers: 2879
  • Musicians: 9537
  • Painters, Art: 1549
  • Playwrights: 3281
  • Sculptors, Art: 2653
  • Wood Carvers: 10524
  • Writers: 12716

Produce Industries

  • Butter Churners: 11303
  • Canners: 8976
  • Cheesmakers: 10524
  • Ice Merchants: 1374
  • Millers: 5984
  • Picklers: 4768
  • Smokers: 3963
  • Stockmakers: 3508
  • Tobacconists: 4844
  • Tallowmakers: 7097

1163145 of Mō̂ōg Bây Éer's population work within a Foundational Occupation.

1675197 of Mō̂ōg Bây Éer's population do not work in a formal occupation, but do contribute to the local economy. 213638 (7%) are noncontributers.

Points of Interest

The center of Mō̂ōg Bây Éer's town square was built around an ancient standing stone.

POI

History

A vast influx of newcomers over the last 3 years has greatly spiked Mō̂ōg Bây Éer's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century, Mō̂ōg Bây Éer was attacked by savage trollss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mō̂ōg Bây Éer lost 263 people, 130 livestock, and 88 buildings. The conflict ended after roughly 159, when members of Mō̂ōg Bây Éer's militia enacted an operation to eliminate a specific group of the enemy's forces. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with the defense of the production site against a siege, which ended in victory for Mō̂ōg Bây Éer's forces. The war is remembered in legend by Mō̂ōg Bây Éer's bards, historians, and legend keepers.

History